Pretty Patterns

I modified Karl Hörnells Java Applet for a 3D-display of Pretty Patterns. Cube Explorer is able to generate HTML output..


Here are some examples. An asterix behind the move number (for example 15*) means that the maneuver is optimal and no shorter generator exists.

Short and Pretty - Pretty Patterns with less than 14 moves.

Variation on Cuboids

Snakes and Rings

Striped Cubes in the Cube

Peaks